Module Elm_flip

module Elm_flip: sig .. end
Flip

type mode = [ `cross_fade
| `cube_down
| `cube_left
| `cube_right
| `cube_up
| `page_down
| `page_left
| `page_right
| `page_up
| `rotate_x_center_axis
| `rotate_xz_center_axis
| `rotate_y_center_axis
| `rotate_yz_center_axis ]
type interaction = [ `cube | `none | `page | `rotate ] 
type direction = [ `down | `left | `right | `up ] 
val add : Evas.obj -> Evas.obj
val addx : Elm_object.t_addx
val front_visible_get : Evas.obj -> bool
val perspective_set : Evas.obj -> int -> int -> int -> unit
val go : Evas.obj -> mode -> unit
val go_to : Evas.obj -> bool -> mode -> unit
val interaction_set : Evas.obj -> interaction -> unit
val interaction_get : Evas.obj -> interaction
val interaction_direction_enabled_set : Evas.obj -> direction -> bool -> unit
val interaction_direction_enabled_get : Evas.obj -> direction -> bool
val interaction_direction_hitsize_set : Evas.obj -> direction -> float -> unit
val interaction_direction_hitsize_get : Evas.obj -> direction -> float