sig
type t = Evas.map
val util_points_populate_from_object_full :
Evas_map.t -> Evas.obj -> int -> unit
val util_points_populate_from_object : Evas_map.t -> Evas.obj -> unit
val util_points_populate_from_geometry :
Evas_map.t -> int -> int -> int -> int -> int -> unit
val util_points_color_set : Evas_map.t -> int -> int -> int -> int -> unit
val util_rotate : Evas_map.t -> float -> int -> int -> unit
val util_zoom : Evas_map.t -> float -> float -> int -> int -> unit
val util_3d_rotate :
Evas_map.t -> float -> float -> float -> int -> int -> int -> unit
val util_quat_rotate :
Evas_map.t ->
float -> float -> float -> float -> float -> float -> float -> unit
val util_3d_lighting :
Evas_map.t ->
int -> int -> int -> int -> int -> int -> int -> int -> int -> unit
val util_3d_perspective : Evas_map.t -> int -> int -> int -> int -> unit
val util_clockwise_get : Evas_map.t -> bool
val new_ : int -> Evas_map.t
val smooth_set : Evas_map.t -> bool -> unit
val smooth_get : Evas_map.t -> bool
val alpha_set : Evas_map.t -> bool -> unit
val alpha_get : Evas_map.t -> bool
val dup : Evas_map.t -> Evas_map.t
val free : Evas_map.t -> unit
val count_get : Evas_map.t -> int
val point_coord_set : Evas_map.t -> int -> int -> int -> int -> unit
val point_coord_get : Evas_map.t -> int -> int * int * int
val point_image_uv_set : Evas_map.t -> int -> float -> float -> unit
val point_image_uv_get : Evas_map.t -> int -> float * float
val point_color_set : Evas_map.t -> int -> int -> int -> int -> int -> unit
val point_color_get : Evas_map.t -> int -> int * int * int * int
end