sig
type mode =
[ `cross_fade
| `cube_down
| `cube_left
| `cube_right
| `cube_up
| `page_down
| `page_left
| `page_right
| `page_up
| `rotate_x_center_axis
| `rotate_xz_center_axis
| `rotate_y_center_axis
| `rotate_yz_center_axis ]
type interaction = [ `cube | `none | `page | `rotate ]
type direction = [ `down | `left | `right | `up ]
val add : Evas.obj -> Evas.obj
val addx : Elm_object.t_addx
val front_visible_get : Evas.obj -> bool
val perspective_set : Evas.obj -> int -> int -> int -> unit
val go : Evas.obj -> Elm_flip.mode -> unit
val go_to : Evas.obj -> bool -> Elm_flip.mode -> unit
val interaction_set : Evas.obj -> Elm_flip.interaction -> unit
val interaction_get : Evas.obj -> Elm_flip.interaction
val interaction_direction_enabled_set :
Evas.obj -> Elm_flip.direction -> bool -> unit
val interaction_direction_enabled_get :
Evas.obj -> Elm_flip.direction -> bool
val interaction_direction_hitsize_set :
Evas.obj -> Elm_flip.direction -> float -> unit
val interaction_direction_hitsize_get :
Evas.obj -> Elm_flip.direction -> float
end