sig
type orient =
[ `flip_horizontal
| `flip_transpose
| `flip_transverse
| `flip_vertical
| `orient_none
| `rotate_180
| `rotate_270
| `rotate_90 ]
type progress = { now : float; total : float; }
val add : Evas.obj -> Evas.obj
val addx : Elm_object.t_addx
val file_set : Evas.obj -> string -> ?g:string -> unit -> bool
val file_get : Evas.obj -> string * string option
val smooth_set : Evas.obj -> bool -> unit
val smooth_get : Evas.obj -> bool
val object_size_get : Evas.obj -> int * int
val no_scale_set : Evas.obj -> bool -> unit
val no_scale_get : Evas.obj -> bool
val resizable_set : Evas.obj -> bool -> bool -> unit
val resizable_get : Evas.obj -> bool * bool
val fill_outside_set : Evas.obj -> bool -> unit
val fill_outside_get : Evas.obj -> bool
val preload_disabled_set : Evas.obj -> bool -> unit
val prescale_set : Evas.obj -> int -> unit
val prescale_get : Evas.obj -> int
val orient_set : Evas.obj -> Elm_image.orient -> unit
val orient_get : Evas.obj -> Elm_image.orient
val editable_set : Evas.obj -> bool -> unit
val editable_get : Evas.obj -> bool
val object_get : Evas.obj -> Evas.obj option
val aspect_fixed_set : Evas.obj -> bool -> unit
val aspect_fixed_get : Evas.obj -> bool
val animated_available_get : Evas.obj -> bool
val animated_set : Evas.obj -> bool -> unit
val animated_get : Evas.obj -> bool
val animated_play_set : Evas.obj -> bool -> unit
val animated_play_get : Evas.obj -> bool
val async_open_set : Evas.obj -> bool -> unit
end